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While things can get a little tedious, it's possible for the player to make much more of a difference to the game from bowling than before. Fielding is controlled via gauges which the player must stop at halfway for maximum accuracy.īowling has been improved slightly, keeping much the same system as in previous games. The more skill a player has, the smaller the circle and thus the better their accuracy. The player moves the aiming area until it is in a suitable place, and then a random location within the circle is chosen as the actual pitch of the ball.
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Scoring boundaries in the game proves to be a little too easy most of the time, leading to scoring rates of 20-30 runs per over on easy difficulty modes.īowling is also simplified with the 4 different types of delivery set to each face button, swing controlled by L1 and R1, and the pitch of the ball controlled by the analog stick. The confidence meter on the left plays a small part in how well players perform, and also features a timing feedback system for the batsman.
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Perhaps with much more practice I'd have been able to play better, but a lot of sports games have a pick up and play quality which engages the player from the outset.īatting is a lot easier than in the above games while good timing is still required, players are given a larger window of opportunity in which to hit the ball with good timing, and getting a good hit seems to be far more intuitive also. Even after four or five matches and some practice sessions, I was finding batting to be extremely difficult to master, and managing only around 30 runs in 10 over games. The batting in this game is extremely harsh on timing and won't allow you to hit a lot of fours or sixes, which is semi-realistic, but not exactly what you'd want from a video game. The controls are quite a bit like that of Brian Lara Cricket in a lot of ways although there are a few improvements, including the decision to change the run button from X to O, thus eliminating a lot of accidental run outs. Overall when you consider the atrocious loading times, frame rate issues, glitches and gameplay issues, in addition to the fact that neither bowling or batting is particularly special, it doesn't matter how many gameplay modes Brian Lara Cricket has, because it's just not that fun.ĮA Sports first cricketing entry on the Playstation 2 was Cricket 2002, featuring the present day and historic international sides, as well as a variety or tournaments and play modes. In 1998, we weren't too far away from the release of the Playstation 2, and the blocky, undetailed visuals really let the game down. Graphically the game is pretty unimpressive, even for the original Playstation.
EA SPORTS CRICKET 2014 PS3 MANUAL
Fielding can be either automatic or manual, though I'd suggest putting it on automatic, as manual fielding is the equivalent of giving runs to the other side it's very harsh on which button should be pressed, and when. Bowling against the AI also gets dull very quickly, despite the fairly innovative aiming system for the pitch of deliveries, I found it very hard to get any of the opposing batsmen out. When the AI bats, however it'll always take a run whenever it's impossible for their batsman to be run out, resulting in far too many sneaky runs being added to the opponent's total. Running between wickets is difficult to judge in game, and cancelling runs once they've been dialled in is also difficult and has the potential to put batmen in even further danger of being run out. Most of the time, the ball won't travel very far due to how shots have been timed, and many lofted shots will be caught by fielders. Unfortunately, the batting in this game is anything but intuitive as you're given absolutely no feedback on whether you're hitting too early or late. The most fun part of a cricket game for most fans is going to be the batting with an intuitive and simple control system, players would be able to position and time their shots to perfection, racking up the kind of scores that they dream of seeing on the television. The squads are all licensed and correct for the time, although in true sports game fashion this makes the game seem incredibly dated, but there's a good selection of 8 game modes including Classic Match and Test Season, the latter of which allows players to guide an international team through 1-7 years of test match cricket. It features nine international teams which are available to play as in every mode, and a further six which can only be played as in the world cup mode. The earliest cricket game I own is Brian Lara Cricket '99, seemingly the only cricket game on the original Playstation.